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It doesn’t look like a Windows program, and ignores all system settings regarding UI sizing and such. You avoid problems like this, and as a bonus you don’t have the other major problem of Resolve that most people don’t care much about: I’m actually a big fan of QT, but when you’re a large company that rakes in cash on both hardware and software and your entire deal is color grading and accurate editing, use some sense and write GUIs native to the OSes you’re targeting.
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Thanks, but naturally doing this screws up the scaling of the second monitor (32″ 2560×1600) which doesn’t have any Windows scaling applied (4k monitor’s setting gets used) because they didn’t program something correctly that works fine with QT programs I have that were written before the current iteration of Windows scaling even existed. Note: You may need to redo these steps after installing an update for ResolveĪnother note: Setting scale factors other than 2 will work, but non-integer ones will make some text and all images look very pixelated.
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Thanks to this post I had the idea that maybe changing some QT Environment variables would help and although that person had a great idea, they didn’t find a solution.Ī search for “QT_AUTO_SCREEN_SCALE_FACTOR resolve” lead me to this post which explains how to fix the scaling issue on Linux. A quick internet search didn’t give me a viable solution either, but after a while of research I finally found something that works: The solution DaVinci Resolve window with very small textĪpparently Blackmagic didn’t implement High-DPI scaling correctly, even in the latest version. After opening Resolve for the first time since I have upgraded to an UHD-monitor I noticed that something was off: Everything is way to small even though I had set my display scaling in Windows to an appropriate value.
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